Thursday, 3 November 2011

Long Over Due Battle Report

Hi everyone, as promised here's the AAR for the game which Nate and Stuart played at the Blyth NAG club. The format on this is going to be the what each play did in their turn followed by pictures from the end of that turn. Instead of reading a wall of text about who did what and what went where it'll be short and sweet bullet points. Anyway on with the show!

The scenario rolled for was Breakthrough with Nate playing SS Kampfgruppe Spindler from A Bridge To Far and Stuart playing Guards Armour from Hell's Highway. The game was a timed two and a half hour game with some time added in just in case
Turn 1
  • Infantry digs in on the hill
  • Sexton's range in on the PaK 40 on the first attempt with a six
  • Only manage to hit one stand of infantry which passes its save
  • Successfully rolls for reinforcements and brings on the StuG and StuH 42
  • Sends the trucks for the pioneers to the rear
  • Marches his SS panzer crews towards the objectives
  • Moves the StuG and StuH 42 towards the front lines
  • Attempts to shoot the Shermans with the StuG and StuH but both fail to hit
  • Nebelwerfer's range in on the cluster of Sherman tanks, manage to hit two but both passed their armour saves

Turn 2
  • Sexton's observer digs in on the hill
  • Sherman platoon A fired on the StuG platoon scoring three hits (two from the normal Sherman's and one from the Firefly)
  • Two regular Sherman hits were saved but the Firefly penetrated the armour yet only bailed him
  • The Sexton's rain down fiery death onto the already ranged in PaK40 and surrounding infantry but only managed to hit two stands.
  • One stand failed its save but the Sexton's fail their fire power check
  • No reinforcements arrive this turn
  • The infantry just hit with the artillery unpins
  • The StuH 42 crew remained bailed
  • The SS Panzer grenadiers fire on the observer on the hill but miss
  • The StuG fires on Sherman platoon A and scores a hit, Nate gun tanks the Firefly and passes the test but fails to penetrate the Firefly
  • Nebelwerfer's fail to range in on the Sherman's

Turn 3
  • No reserves arrive
  • The 2iC and extra Sherman move forward
  • Sherman Platoon A fires on the StuG platoon scoring two regular hits and one Firefly hit
  • Two regular hits are saved but the Firefly penetrates and kills the StuH42
  • The Sexton's bombard the PaK40 again managing to hit two stands of infantry and the PaK 40
  • Infantry pass their saved but the PaK fails, Sexton's fail their firepower
  • No reserves
  • Infantry and PaK 40 both fail to unpin
  • SS Panzer crew moves closer to the objectives
  • The King Tiger comes into play and moves over a hedge and passes its bogging check
  • The King Tiger lines his sights up on the Sherman's of platoon A but misses
  • The Nebelwerfer's range in this time and score three hits on the cluster of Sherman's but they all pass their armour saves
  • The lone StuG fires on Sherman platoon A but misses
  • The Panzer grenadier's once again try their luck on trying to kill the observer but miss again

Turn 4
  • Reserves arrive and Stuarts come onto the board
  • Stuart's move towards the Nebelwerfer's
  • Stuart's open fire on the Nebelwerfer's PaK 40 and one of the rocket launchers and scored six hits, one failed gun save on the PaK 40 and three on the rocket launcher. All fire power tests fail
  • Sherman platoon A fires on the lone StuG scoring eight hits (poor bugger), the StuG managed to save four normal Sherman hits and one Firefly but two normal hits and the remaining Firefly penetrate and destroy him
  • Sexton's continue to shell the PaK 40 and Panzer grenadier positions but one manages to hit one stand of infantry which failed its save but the fire power failed to kill him
  • Reserves arrive again and the Mobelwagen's move into the fight
  • Panzer grenadier's, PaK 40 and Nebelwerfer's all unpin
  • SS Panzer crews dig in on the objectives
  • The Nebelwerfer's PaK fires at the Stuart's but misses
  • The mobelwagen's fire on the Stuart's scoring a hit but only managing to bail it.
  • Nate forces Stuart to take a motivation check to see if the Stuart's will break off which he fails so they are forced to retreat
  • The King Tiger attempts to fire on Sherman platoon A again but misses once more
  • The Nebelwerfer's once again range in on the cluster of Sherman's scoring two hits. Both Sherman's failed their armour saves, one fire power test passed and one failed.
  • King Tiger Stormtroopers as do the Mobelwagen's

Turn 5
  • Reserves arrive Sherman platoon B
  • The bailed Sherman from platoon A fails to get back in as does the bailed Stuart
  • Sherman platoon A moves into the cornfield to attack the SS Pioneers
  • Sherman platoon B moves towards the Nebelwerfer's
  • Sherman platoon A, CiC, 2iC and extra Sherman all fire their machine guns on the SS Pioneers but only manage two hits both infantry stands pass their saves
  • Sherman platoon B fires PaK 40 belonging to the Nebelwerfer's with their main guns and machine guns. They scored one hit with the main guns and two with the machine guns.
  • The PaK saved the two machine gun hits but failed to save the hit from the main gun. The Sherman passes its fire power test and the PaK is destroyed
  • The SS Panzer crew moves towards the newly arrived Sherman platoon B
  • SS Pioneers move into assault range of Sherman platoon A and the Command team
  • The SS Pioneers flame thrower team targets the 2iC and shoots lighting him up
  • They then roll a six for the firepower test blowing the tank up good and proper before retiring off the board
  • The Mobelwagen's attempt to shoot the Stuart's again scoring three hits but fail to do any damage
  • The King Tiger aims at Sherman platoon A and fires scoring one hit. The King Tiger passes his fire power test and cooks the Sherman
  • The Nebelwerfer's range in on Sherman platoon A and scores one hit on the Firefly which fails its armour check
  • Nebelwerfer rocket passes its fire power check and destroys the Firefly
  • Infantry fires upon the Sexton's observer sitting on the hill and scores two hits but fails to kill him
  • Sherman platoon A is below half strength and takes a motivation test to stay on the board which they pass
  • The SS tank crews storm trooper move closer to Sherman platoon B
  • The SS pioneers assault what was left of Sherman platoon A and the Command team, they pass their motivation test to assault tanks however they got pinned in defensive fire and lost two stands of infantry

At this point the time was up and the game declared a draw. I hope you enjoyed this AAR and any comments on how they can be improved are welcome.


  1. My apologies for Panzer IVs counting as Mobelwagens, I still haven't got mine yet :-/

  2. also for completely cheating and fielding a KT when in reality I couldn't field one at all. Rushed list was rushed :(